TL;DR
I spent a Sunday evening building and training a reinforcement-learning agent to totally dominate Brackey’s GoDot game, sparked by a mining-optimization demo and a craving for a real challenge. The project’s on GitHub with 14 versions so far, and I can share the hefty environment files on request.
Huge thanks to Ed Beeching (GoDotRL) and Brackeys for the laughs and the tutorial. I’m off to present in Florida tomorrow—grab all the code, demos and socials from the post, and happy coding!
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