TL;DR
Nick spent six weeks hooking up a Stable Baselines 3 agent to a custom GoDotRL game, sharing his painful reward-shaping lessons, tips for building top-notch RL environments in Godot, and tons of code on GitHub. He’s now hyped to apply RL beyond gaming (like mining optimization), gave big props to Ed Beeching and Brackeys, and even threw in travel plans for a Florida talk.
All the final versions (and hefty DMG files) live on Git LFS if you ask, plus there are links to LinkedIn, Facebook, GitHub, Patreon, and Discord so you can stay in the loop. Happy coding!
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