Over the past year, HTML-to-Figma tools have improved a lot.
Tools like html.to.design already do a solid job:
- You paste a URL
- You get a structured Figma file
- Layouts, constraints, spacing — mostly correct
- For many use cases, that part of the problem is already good enough.
But after using these tools repeatedly in real projects, I realized something:
The import wasn’t the problem.
The manual fixing was.
The real bottleneck starts after the import
No matter which tool you use, the result is rarely “done”:
- Spacing is close, but not perfect
- Auto layout needs regrouping
- Components should be simplified
- Designers still spend 20–30 minutes cleaning things up
- PMs and devs still ask: “What’s the structure here?”
Ironically, the more accurate the import becomes, the more obvious the next problem is:
Editing imported designs is still slow and manual.
That’s the part I decided to focus on.
Instead of parsing better, what if we fixed designs with AI?
When I started building Pixlore, I deliberately did not try to outdo existing HTML parsers.
Instead, I asked a different question:
What if you could just talk to the design and ask it to fix itself?
So Pixlore treats HTML-to-Figma as a starting point, not the finish line.
After importing a website, you can use natural language to:
- Adjust spacing and alignment
- Regroup or simplify layouts
- Modify structure for responsiveness
- Replace visual styles
- Add UX annotations for handoff and review
No manual clicking through layers.
No rebuilding auto layout node by node.
Just describe what you want changed.
This isn’t about replacing other tools
Pixlore isn’t trying to replace tools like html.to.design.
They solve a different part of the workflow — and they do it well.
Pixlore focuses on:
- What happens after the import
- How fast you can iterate
- How easily you can explain designs to others
Different tools optimize for different bottlenecks.
In practice, many designers already chain multiple plugins together.
Pixlore simply makes the editing part dramatically faster.
Why pricing mattered to me as a builder
One more thing I cared deeply about: price justification.
As an indie designer/developer myself, I wanted a tool that:
- I could afford monthly
- I wouldn’t hesitate to keep installed
- Felt reasonable even for light usage
That’s why Pixlore is priced lower than many comparable tools — especially during early access.
Who Pixlore is for
Pixlore works best if you are:
- A designer doing audits, redesigns, or competitive analysis
- A PM who wants clearer structure and annotations
- A developer who wants design intent explained, not just visuals
- Anyone tired of “almost-right” imports that still take forever to clean up
What’s next
Pixlore is now live on Figma Community, and we’re actively shipping new features, including:
- AI-powered design annotations
- AI-assisted design reviews
- Better multi-breakpoint handling
Long-term, the vision is simple but ambitious:
A no-code pipeline from requirements → design → code → shipped product.
If you’re already using HTML-to-Figma tools and still spending too much time fixing layouts afterward, I’d love to hear your thoughts.
Pixlore is available now, with free trials and early-user pricing.
Your feedback will directly shape where it goes next.
Thanks for reading :)
Top comments (5)
Cool! It's looks very useful~
Thank you! Feel free to give it a try and let me know what you think.
i often use html 2 design, but it can only solve some problems. I can't wait to try this pixlore
Totally get that — html2design is great for basic structure, but it does hit limits pretty quickly. Pixlore is built exactly for those gaps: you can keep iterating and refining the design through AI conversations instead of starting over. Looking forward to hearing what you think once you try it.
I found this to be so true with the product I'm working on as well. Designing something has become easy with AI. However, editing it and converting it to the format you need is still quite challenging. Nice post!